![]() ![]() The red pin allows you to change the image anchor point. You’ll also see a grid superimposed over the face that shows you each tile of the image. You’ll then see some controls appear on the material that let you adjust it. Just right click on a face, and select Texture -> Position. (This doesn’t work for textures assigned as defaults to groups/components). There is a hidden menu to help you tweak textures when you assign them to faces. Assigning materials to faces will always override default materials. If you wanted to override the default color on a few faces, you could open the group, and assign specific materials to selected faces. You can color the entire box blue by using the Paint Bucket tool on the group to change its default face color. So, for example, let’s say you have a box in a group. If you are directly editing faces (For instance, if you have double clicked on a group to open it for editing), applying the Paint Bucket tool (B) to a face will assign a specific material to it, and the default material will not apply to that face. ![]() Remember, there are two sides to every surface?) (White is the default front color of a face, purple is the default back side. When you use the Paint Bucket tool directly on a group/component, you override SketchUp’s default White/Purple face colors for that object. One subtle, but important distinction with the Paint Bucket tool (B), is whether you are changing the default material of a group/component, or applying a specific material to a face. Textures are actually images that can be tiled on a face in your model. Here are a few tips for using materials and textures in SketchUp. If you’ve ever used the Paint Bucket tool (B) in SketchUp, you know that it can change the look of your model by applying a color or texture image to faces in your model. Here are some tricks for working with materials in SketchUp. Materials are what allow you to apply an image to the surfaces in your model.
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